Procedural Attack! Procedural Generation for Populated Virtual Cities: A Survey
نویسندگان
چکیده
منابع مشابه
A Survey on Procedural Modelling for Virtual Worlds
Procedural modeling deals with (semi-)automatic content generation by means of a program or procedure. Among other advantages, its data compression and the potential to generate a large variety of detailed content with reduced human intervention, have made procedural modeling attractive for creating virtual environments increasingly used in movies, games, and simulations. We survey procedural m...
متن کاملA Survey of Procedural Techniques for City Generation
The computer game industry requires a skilled workforce and this combined with the complexity of modern games, means that production costs are extremely high. One of the most time consuming aspects is the creation of game geometry, the virtual world which the players inhabit. Procedural techniques have been used within computer graphics to create natural textures, simulate special effects and g...
متن کاملProcedural Planet Generation
.................................................................................................................................... ii Acknowledgements ................................................................................................................... iv Table of
متن کاملProcedural Generation of Roads
In this paper, we propose an automatic method for generating roads based on a weighted anisotropic shortest path algorithm. Given an input scene, we automatically create a path connecting an initial and a final point. The trajectory of the road minimizes a cost function that takes into account the different parameters of the scene including the slope of the terrain, natural obstacles such as ri...
متن کاملRealtime Procedural Terrain Generation
The main goal of this paper is to provide an overview of a variety of methods for synthesis of eroded terrain for use in computer games, VR worlds and the like. Traditionally, such software uses either predefined terrains or runtime generated data based on simple fractal noise techniques. In recent years, the advances in processing power of average home computers have made it possible to simula...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
ژورنال
عنوان ژورنال: International Journal of Serious Games
سال: 2017
ISSN: 2384-8766
DOI: 10.17083/ijsg.v4i2.161